Quick answer / Read this first

Your first job is not to get rich. Get the shop open, learn the buying and selling counter, inspect goods before paying, and save enough to survive rent. The demo teaches the basics through customer interactions; follow this routine before branching into water trading or riskier stock.

Official Steam store screenshot: a water seller offering bottles at the shop counter during a day-9 demo run, with the item tooltip open.
Official Steam store screenshot from the Probably Stolen demo (© Questing Goose Studio / tinyBuild), shown for reference — not captured by this site.
● REAL GAMEPLAY / VIDEO SOURCE
Watch creator gameplay for the relevant interface. Video is embedded from its original channel; prices and unlocks can differ across builds.
Official Steam store screenshot: a wrapped food item under the magnifier beside the Station Trade Commission appraisal guide.
Official Steam store screenshot (© Questing Goose Studio / tinyBuild) — shown for reference, not captured by this site.

The first-day sequence

Start with the tutorial enabled on your first run. In the recorded opening, the game introduces the negotiation counter, display case, reputation panel, phone and sleeping bag before the first proper trading day. Learn where these live before moving windows around. The video also demonstrates Ctrl-click transfers, which is much quicker than dragging every object individually. Watch the opening walkthrough at 05:00.

  1. Clear the counter. Keep both sides free so trades can proceed; the tutorial specifically calls this out.
  2. Inspect incoming goods. A customer’s description is an offer, not a guarantee. Look at quality, expiry, serial details or other relevant item information before agreeing.
  3. Check who wants what. Customer requests and current demand matter more than simply filling every available display slot.
  4. Trade for usable cash. A large headline sale is pointless if the customer cannot afford the item or if it leaves you unable to pay rent.
  5. Put stock away. Don’t leave goods on the outside counter overnight; the opening tutorial warns that unattended goods can be stolen.

A daily operating loop that is easy to repeat

Before openingWhile tradingBefore sleeping
Check news and current demandRead each buyer’s budgetReconcile cash against upcoming rent
Decide which goods are for saleInspect suspicious goodsStore exposed items safely
Keep useful crafting inputs separateAvoid selling machinery inputs by accidentRepair critical tools or plan tomorrow’s outing

This is a working checklist, not a fixed-profit recipe. The station’s demand events and the goods customers carry vary. You can use the interactive survival checklist on another screen while playing.

What to spend money on first

Protect liquidity before buying every interesting machine. A Water Merchant gameplay run demonstrates the pressure clearly: the player considers a toolbox, scanner, power block and moisture farm, then postpones the power block rather than spend everything at once. Those are situational decisions, not a universal purchase order.

A practical rule: write down the next rent obligation, subtract it from current cash, then think of the remainder as your real upgrade budget. If a machine will require additional bottles, batteries or raw materials, include those running costs rather than looking only at its purchase price.

What catches new players out?

  • The wrong goods in the display. Sales depend on the particular customer and demand. Rearrange inventory when the market changes.
  • Overbuying after a good day. Revenue is not the same as spendable profit when rent and equipment maintenance remain due.
  • Selling an input you meant to use. Move production materials away from ordinary sell stock.
  • Mistaking an Aug for an ordinary customer. The game makes identification consequential; read the items and Augs guide rather than guessing from appearance.

Which guide should you open next?

If you selected Water Merchant, start with the water workflow. If you are constantly short of credits, use the money and rent plan. If the demo’s starting choices are confusing, check scenarios and difficulty. The demo and the older open Playtest do not contain identical features, so treat older videos cautiously. See what changed.

Last checked September 16, 2026. Instructions refer to the September demo unless otherwise stated.